Mutation in JavaScript

Updated:

The word mutation is used when you want to indicate that you are changing the properties of an object and you are very intentional about it (mutation = change).

You can think of properties as wires that originate from an object and point to a value.

let mario = {
  name: "Mario",
  address: {
    city: "Mushroom Kingdom",
  },
};

There is a variable mario that points to an object that has two properties:

Note that here you have two completely separate objects. In fact, two pairs of curly braces {} mean two objects. Although objects appear to be nested in the code, a JavaScript object cannot be inside another object.

Now, let’s declare another variable:

let luigi = {
  name: "Luigi",
  address: mario.address,
};

There is a new variable luigi that points to an object with two properties:

Keep in mind that a property always points to a value. When you see address: mario.address, you need to figure out the value of mario.address and point Luigi’s address property wire to that value. It is the value itself that matters during assignment, not how you found it.

As a result, there are now two different address properties pointing to the same object.

Mutating an Object

But what if you decide that Luigi should have a different name and address? You can do this by changing the properties of the object to which luigi points:

luigi.name = "Luigi (Player 2)";
luigi.address.city = "Lake Kingdom";

The first line mutates the object to which luigi points. However, the second line mutates a completely different object, the one we can reach via luigi.address. However, the same object can be reached also via mario.address:

console.log(mario.name); // "Mario"
console.log(mario.address.city); // "Lake Kingdom"
console.log(luigi.name); // "Luigi (Player 2)"
console.log(luigi.address.city); // "Lake Kingdom"

Just like that, you mutated the object that mario.address points to without ever touching mario itself.

Possible Solution: Mutating Another Object

One way to fix this would be to avoid mutating shared data:

luigi.name = "Luigi (Player 2)";
luigi.address = { city: "Lake Kingdom" };

With luigi.address.city = "Lake Kingdom", you are mutating the city property of the object that luigi.address points to. Because luigi.address and mario.address point to the same object, you unintentionally mutated shared data.

With luigi.address = { city: "Lake Kingdom" }, you are mutating the address property of the object that luigi points to. In other words, you are only mutating the object representing Luigi’s data. This is why mario.address.city remains unchanged.

Alternative Solution: No Object Mutation

There is another way to make luigi.address.city return "Lake Kingdom" while mario.address.city keeps saying "Mushroom Kingdom":

let luigi = {
  name: "Luigi (Player 2)",
  address: { city: "Lake Kingdom" },
};

In this case, you do not mutate the Luigi object at all. Instead, you reassign the variable luigi to point to a new version of Luigi’s data. From now on, luigi points to a different object, whose address also points to a completely new object.

console.log(mario.name); // "Mario"
console.log(mario.address.city); // "Mushroom Kingdom"
console.log(luigi.name); // "Luigi (Player 2)"
console.log(luigi.address.city); // "Lake Kingdom"

You might notice that there is now an old version of the Luigi object. JavaScript will automatically remove it from memory if there are no wires pointing to it (garbage collection).

let, const and mutation

In modern JavaScript, you can use the let and const keywords to declare variables:

const mario = {
  name: "Mario",
};

The const keyword allows you to create a constant (read-only variable). Once a constant is declared, it cannot point it to a different value:

mario = luigi; // TypeError

Although const prevents variable reassignment, it does not prevent object mutation:

mario.name = "Mario (Player 1)";
console.log(mario.name); // "Mario (Player 1)"

Only the variable wire mario is read-only (const). Since it points to an object, the properties of that object can be mutated.

Therefore, it is important to be very careful about what you are mutating to avoid accidental mutation of shared data that can lead to bugs.